Day 2 understanding assignment


First part of the day lessons in the level
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Presentations in The Level:
  • Nudging: 
  • your brain is stimulated, 
  • your brain works automatically/instinct, 
  • perception in the world, push gently,
  • choices are made without thinking, 
  • positive stimulation, 
  • colors stimulate u

example nudging


example nudging




Second topic: user center design
  • Understand and specify context of use
  • Prototype/produce
  • Evaluate
  • Repeat
Persona
  • Target group in one person
  • Storyboard
  • Scenario
  • Not to much detail

Third topic: spot apps
  • Zombie runner: walk to run from zombies
  • Pokemon go like app: find monsters
  • Walkr app: create earth
  • Ninja fitness: make character of yourself, train your character
  • Charity miles: money for charity for u running
  • Gympacts; get money for sporting
  • Running app where u get a person talking to u motivating

second part of the day
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Namiddag: Brainstorm
  • Twister game
  • Light energy meter
  • Gaunted box
  • Closed box (in the dark)
  • Transparant kube
  • Soundsystem kube (fail noices)
  • Drummachine
  • sumo suit blindfold
  • Camera lange sluitertijd



  • Mario game play against each other














argumenting




Testing transparant material (transparant material are to weak for he cube)


                                                                            idea generation


looking for inspiration




























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